Last Will was an experimental prototype created with Punchdrunk, HP Labs and Seeper. Players worked in pairs to solve a series of Myst-style puzzles – with the twist that one player was in a physical series of rooms, and the other was in their 3D virtual equivalent. Sensors and actuation technology linked the two spaces.
Part computer game, part installation, Last Will was an operatic evocation of the memories of a dying man. Captain Thomas R Madigan had lived a dissolute and highly successful life, and invited anyone who desired his posthumous treasures to enter, unlock his secrets and escape the house.
Madigan’s rooms were open in a secret location in Central London from 25 October – 2 November 2008.
Last Will was the result of a three-month collaborative R&D process. Last Will was presented with support from Arts Council England, the Technology Strategy Board and the Jerwood Charitable Trust.